Wearables become the new favorite of cross-border TV games will be more fun


With the rapid development of smart hardware products, game giants have begun to embrace this emerging field, and the breakthrough is undoubtedly aimed at wearable devices. This move has created a new platform for the game industry in the future. If the wearable device cross-border television screen, what kind of entertainment effect will happen?


Can wearables really play games?

The recent pre-sale of Apple Watch has caused people to become more interested in wearables. The game industry has also developed a series of games suitable for wearable products specifically for Apple Watch, such as word games and click games. Somatosensory games, competitive games. Because tap games and text classes do not require high device screen size and memory, they are easy to use and easy to play. The somatosensory games, competitive games, and virtual reality need to collect human behavior information in real time. These types of games are simple to operate, have a short game time, are suitable as wearable products, and are the first to land on smart watch platforms.


The inherent functional advantages of wearable products provide a new experience in games that is free from hardware constraints. By wearing a wearable product, you can turn the mobility into numerical values ​​and game data simply by walking, socializing, and exercising. Connected, you can drive the growth and battle of the game character, making the game experience more free and healthy. According to relevant experts, the future games will integrate and penetrate with more industries like FMCG, education, communications, IT, finance, etc., becoming a happy experience that everyone around the world can enjoy. Future games will represent a kind of Healthy life attitude.

But at present, as a new gaming platform, the wearable device is still in its infancy, the foundation is relatively weak, the number of corresponding games is still relatively small, and the game content is relatively single. In the future, it can only be better combined with mature game players such as mobile phones and televisions. development of.

Judging from the development of video games, players are more interested in puzzle leisure and somatosensory games. This is mainly due to the particularity of the video game platform and the spacious and comfortable gaming environment of the family, which can better enable players to play games from these two types. Get a better experience.

Cross-border cooperation into the latest ideas

Compared with the development of wearable games, it is not difficult to see that they all regard leisure games and sports games as the main types of game development in the future. At this stage, smart wearable products have smart helmets, smart watches, smart bracelets and smart glasses. The virtual helmet will bring unimaginable experience space in the game field in the future. The virtual reality helmet will give the game player a better sense of substitution and playability. People can feel the new fun of the game and the reality.

The immersive gaming experience gives players a "immersive" feel. Smart TVs, combined with virtual helmets, provide richer game content on the game and provide a better gaming experience for players through the environment rendering of smart helmets.

The smart watch in the future is more inclined to the development trend of the second screen of the mobile phone, more simple and convenient to experience interaction, at the same time as the bracelet with the acquisition of human behavior information.

In recent years, with the continuous development of wearable technology, the development of games has become more and more mature. In video games, no good game control experience has been found for sports. In the past, information transmission technologies often failed to fully implement user behavior. Effective feedback to the machine, and the maturing technology of wearable products, is to make up for this defect, making the character information can be more vividly presented to the virtual reality, more conducive to the entertainment experience of sports games.

Game control is a major obstacle to the development of video games. If it is well resolved, it may open up a fast-growing shortcut for the development of video games. Of course, this requires TV game developers and smart hardware vendors to work together, with particular focus on the in-depth collaborative development in the same game field, creating complementary products that meet the needs of today's users and have a perfect experience. We can imagine what kind of screen it is, virtual reality, and a wristband that will give the user an alternative experience in television entertainment.