Bright Wind Taiwan launched the second generation of AR glasses equipped with Qualcomm 820

On November 8th, the AR field startup company launched the second generation of AR mobile glasses. In November last year, Liangfengtai launched the first prototype of binocular AR glasses. After a year, the IT veteran team from Shanghai launched the second-generation HiAR Glasses, which made a big breakthrough in the experience mode and structural design. In addition, in the application of image recognition and AR underlying SDK technology, Liangfengtai said it has cooperated with companies such as Tencent, Dajiang and Meitu Xiuxiu.

The second generation of HiAR Glasses is the next generation. The biggest upgrade is the one-piece design. According to the partner Zhongke Chuangda, the second-generation HiAR Glasses is the industry's first AR glasses equipped with Qualcomm Snapdragon 820 chip, with a field of view FOV of about 30 degrees. In the selection of the angle of view, according to Liang Chunyuan, CEO of Liangfengtai, the angle of view of 39 degrees is the result of the consideration of the comprehensive glasses design. If the helmet-designed field of view is used, it can have room for improvement.

The front 13 megapixel camera and 82.2 degree wide-angle lens enable fast focus, which is the highest-profile camera in the current AR glasses project. In addition, in cooperation with Israeli optical company Iunity, the second-generation HiAR Glasses is equipped with a depth camera lens and a built-in minimum size binocular stereo gesture recognition module. The optical module is provided by Nedjia, and the voice interaction solution is provided by Yunzhisheng.

The second-generation HiAR Glasses uses a fringe optical waveguide projection system, including three parts: a blackout lens, an optical display lens, and a comfortable lens. In addition, the second-generation HiAR Glasses has built-in sensors such as 3-axis gyroscopes and Beidou GPS.

In the interactive mode, the second-generation HiAR Glasses uses head rotation, voice interaction, external environment, gestures, etc. to input information, and the built-in Huoer sensor can realize automatic sleep and wake-up. In terms of software, the second-generation HiAR Glasses has built-in Hi AR OS system, illusion demo software, etc. The icon is demonstrated in 3D stereo mode.

In terms of structural design, the second-generation HiAR Glasses adopts a magnesium-aluminum alloy frame and a foot design, and the front and rear sections of the nose beam have the same weight to achieve a comfortable wearing experience. In order to deal with the heat dissipation problem, the second-generation HiAR Glasses does not use fan exhaust heat, adopts the near military-grade pure passive heat dissipation method, and has 230 heat dissipation holes. The microphone has a near-ear design and retains the design of power button, touch pad, etc.

At the application level, Liangfengtai demonstrated the terrain environment demonstration in cooperation with Hebei Normal University and provided the underlying technology of the SDK for Tencent AR torch relay application. As far as the author's on-site product experience is concerned, wearing a second-generation HiAR Glasses glasses has experienced a piece of planetary space demo, which can be used to interact with distant and near angles through gestures and touch panels. The picture is good, but the left frame can still feel obvious hair. Heat.

Conclusion

Through the hardware parameters and live demonstration effects, the second-generation HiAR Glasses provides an ideal reference for AR glasses design, but the heat treatment needs to be strengthened. With the early accumulation of technology in the field of image recognition by the team, migration to AR hardware has great advantages. In terms of user group and market positioning, according to Liangfengtai, the products are mainly for the B-end market, and are packaged and sold together with specific industry solutions. There is currently no retail quote.

This year, several startups have launched AR glasses that offer binocular vision solutions, but there are only a handful of products that can really achieve mass production. AR glasses are indeed more difficult and challenging than VR products in terms of optical modules and heat dissipation design. It takes time to adjust and supply chain integration, but still hope to see the applicable products as soon as possible after the product is released.

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