How did the virtual reality that has long appeared suddenly fired up?

Virtual reality application technology has actually had a long development time. However, in recent years, because of the obvious breakthroughs and applications of newcomers such as Oculus, this technology has once again become a topic of discussion for everyone, and it also makes PCs lacking new vitality. The market injected a kinetic energy, so many manufacturers are optimistic about the technology growth trend that is still in the initial stage of development, and also believe that this technology will have comprehensive innovation and development opportunities.

â–²Although all manufacturers are optimistic about the development of virtual reality technology applications, but also emphasize that their own technology has gradually begun to be in place, but in fact, there is still a considerable gap from the user's ideal virtual reality technology application performance.

Virtual reality technology has not begun to develop in recent years.

From the history of virtual reality (VR), a similar concept was proposed in science fiction before 1950, such as Pygmalion's Spectacles by Stanley Weinbaum. It is a detailed interpretation of virtual reality devices based on olfactory, tactile and holographic goggles.

The Virtual Boy launched by Nintendo in mid-1995 was to provide visual reality close to the current virtual reality through 3D glasses equipment, but only available in monochrome display at the time, plus a flat game that was generally accepted at the time. The picture difference is too large, so it will end in failure in the market development, but it also successfully attracted a lot of players to pay attention, and even triggered players to collect this small number of listed game consoles, and also show Nintendo's bold views and innovations in the game market. It was a pity that the concept was too innovative and could not be accepted by the market.

As for virtual reality technology, which has once again become a topic in recent years, the most important thing is that the Oculus Rift, which launched the sixth-generation prototype design through the Kickstarter fundraising website in 2012, attracted many gamers' attention.

â–²Nintendo launched the Virtual Boy in 1995. It seems that there is not much innovation in the current point of view. However, the acceptance of this product in the video game market was still very low, which caused the high and low situation, and finally ended in failure.

â–² HTC VIVE, which was built by Valve and HTC last year, basically starts with game applications and expands to more advanced and advanced professional market applications.

Oculus Rift once again ignited virtual reality topics

This product was designed by Palmer Luckey in 2011. The original purpose was to improve the low resolution, obvious delay, and narrow vision of the market-mounted head-mounted display. The follow-up was due to "Destruction." The father of Warrior, the famous id Software game designer and co-founder John Carmack presented the "Destroyer 3: BFG Edition" in a panoramic image at the 2012 E3 Game Conference, which made Oculus Rift highly regarded. It has even become a representative device for subsequent virtual reality technology application devices.

Oculus VR was subsequently acquired by Facebook for $2 billion in 2014, and subsequently partnered with Samsung to create the Gear VR series of mobile-powered display devices while still maintaining its own independent operating features, but it also shows Facebook, the world's largest online market. Community services are also quite optimistic about the future development of virtual reality technology. After the development of Oculus VR has been affirmed and the product functions have been refined, many manufacturers including HTC VIVE and China or the United States, which are built by Valve and HTC, have also invested in virtual reality applications, even Google, Microsoft, Intel, Qualcomm. ARM, MediaTek, and other hardware and software vendors have begun to pay attention to this market.

â–²Oculus Rift's initial design is actually to improve the resolution and reaction efficiency of the head-mounted display, but also because of the smooth encounter with the content and market appreciation, so it grows and grows

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