Tim Cook: Apple's AR has been ahead of other products too much will become necessities of life in the future

Apple has always been at the forefront of innovation, and with the release of iPhone X, it once again demonstrated its ability to push boundaries. Before the official launch, a viral video showcased a groundbreaking feature that created a "magic gate" in the middle of the street, hinting at the power of Apple’s new augmented reality (AR) technology. This was no ordinary demo—it was a glimpse into the future. ARKit, Apple’s powerful AR development platform, has now become one of the most talked-about technologies in the industry. With the launch of iOS 11 and the new iPhone, ARKit brought virtual objects into our real-world environment, allowing users to place and interact with digital content seamlessly. It's not just about games or flashy effects; this is a tool that could redefine how we interact with the world around us. Tim Cook, Apple’s CEO, described AR as an “epoch-making start” similar to the first iPhone. He believes that AR will have a long-lasting impact, making the world more magical and connected. Despite ongoing debates between VR and AR, Apple has chosen to focus on the real-world potential of AR, emphasizing its ability to enhance everyday experiences. In an interview with The Independent, Cook expressed his passion for blending the physical and digital worlds. He believes that both realities will continue to evolve and improve, creating a future where technology enhances rather than replaces human interaction. And Apple is leading the charge. One of the most popular applications built on ARKit is IKEA Place, which allows users to visualize furniture in their homes before purchasing. But this is just the beginning. From education and navigation to retail and entertainment, AR is finding its way into every aspect of daily life. Cook even envisions a future where shopping becomes a seamless experience—where you can try on clothes or choose products through your phone, without ever stepping into a store. Apple isn’t just building a platform; it’s cultivating an ecosystem. With over 15 million developers worldwide, ARKit gives them the tools to create immersive experiences. As Cook put it, these developers are like seeds planted by Apple, and in time, they’ll grow into something much bigger. While competitors are trying to catch up, none have matched Apple’s level of integration between hardware and software. Greg Joswiack, Apple’s vice president of marketing, said, “Competitors are rushing to imitate what we’ve done, but none have reached our level.” Even Google, with its Pixel phones and strong VR capabilities, hasn’t managed to capture the same market share or user engagement. Cook also highlighted the importance of the App Store in driving adoption. When the App Store launched in 2008, many doubted its potential. Today, it’s an essential part of our lives. AR, he believes, will follow a similar path—starting small but growing into something transformative. Of course, there are still challenges. AR requires powerful hardware and advanced sensors, and Apple acknowledges that perfect AR glasses or headsets are still in development. But for now, the iPhone and iPad serve as the perfect platforms to build interest and foster creativity. As Cook explained, Apple doesn’t chase trends—it sets them. Whether it’s touch technology, the App Store, or now AR, the company focuses on delivering high-quality experiences that truly matter. And while the future of AR may still be evolving, one thing is clear: Apple is shaping it. In the end, Apple’s goal isn’t just to make better gadgets—it’s to improve the world. Through AR and other innovations, the company continues to inspire the next generation to think differently and imagine a better future. And with ARKit, that future is already here.

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